I am back from a well earned and thoroughly needed vacation. This time my wife and I did a long wished trip to Andalusia to have a look at all the Moorish influenced monuments and stuff. This was also something on our bucket list, so the Alhambra in Granada and Mezquita in Cordoba are now crossed out :)
It was a very nice experience, we planned the trip ourselves (after getting some offers from agencies which were incredible expensive) and went with a rental car and tent on a round trip to Andalusia. For cost saving reasons we started in Madrid (flights and rental cars were much cheaper there) and accepted the 4 hours drive to Granada. We had then 11 days to to all the crazy sight-seeing and driving around including some hiking trips and where blown away by the differences and the strong Arabic influences in this region. In Granada we even saw signs to the monuments in Arabic!
Our tour was like: Madrid → Granada & Capileira → Torre del Mar & Malaga → Grazalema & Ronda → Sevilla → Cordoba → Madrid. So it was quite a hardcore tour ;) Especially since we tried to get to all of the monuments and cathedrals possible. I think we did every day some kind of a 15 - 20 km walking trip.
We made zillions of pictures (ok only 1100) and have to sort all the impressions and stuff now. So I think I will make another post with some of the pictures from the trip.
Was it worth it? Absolutely!
Hope you all also had a good time the last 3 weeks :)
So long,
Paradox0n
A view on my workbench and gaming table: Terrain, Miniatures, Tutorials and Reviews
Sunday, October 16, 2016
Friday, September 23, 2016
Kings of War Official Errata and FAQ v1.4
It is pretty compact and not so many changes are in, if you are only interested in the difference to the last one, I have the changes (which are marked red in the document) for your convenience:
Errata
Core RulebookUndead Armies, Touch of Darkness may only be given to a unit with the Shambling special rule.
Destiny of Kings
Rordin the Dwarf, change to Inspiring (Dwarf Army List only). He will only inspire units from the Dwarf army list.
Demon Lord Ba’el, Bane of the Mortal Kingdoms, He has Thunderous Charge (2) rather than Thunderous, and Charge (2).
Historical
Slings are range 30”.
FAQ
Q: In the Loot scenario, if one of my units is routed by shooting can the loot marker be placed outside the units footprint?A: No it should be placed entirely within the footprint of the unit.
Q: Can the Crystal Pendant of Retribution trigger multiple times?
A: No it will only work the once, when the unit actually routs. So if a unit is saved by Inspiring or Herja’s Judgement of Korgaan for example, the Crystal Pendant will not take effect.
Not so much isn't it? Happy gaming to you all!
So long,
Paradox0n
Sunday, September 18, 2016
Kings of War Demo - Ratkin vs. Kingdom of Men
Some days ago I gave a friend of mine a short demo of Kings of War. Labschi is the guy whom I played Warhammer Fantasy with and he has a complete Imperium army in his shelves which now settles dust. So moving to Kings of War is something I tried to convince him for a while now, but after seeing the last battle between me and NumbDice on Universal Battle, he finally had some interest again.
So we spontaneously met online and I created two armies just to show the rules and get a feel for the game I tried my best to get all aspects into the game and not necessarily have balanced armies. He chose to play Kingdom of Men and I my Ratkin. The terrain was inspired by a tourney map, but nonetheless we have one rule for boards: NO hills in deployment zone.
Turn 1 was nothing fancy, some moving around and some shooting. Most of this round was spent on explaining rules and for Labschi getting used to Universal Battle.
Round 2 also involved lots of moving, some shooting and more rules explanations. The first wounds were inflicted and I was lucky with my roles.
He tried to sneak up his knights on my left flank but I felt pretty comfortable with the wood and swamp there to get only a hindered charge there so I just sat back and waited while my center moved forward.
His Scouts made a flank move on my right side, and to be honest: they where a problem for me because I was unlucky to get them wavered with my Lightning Bolts and I didn't want to get a flank charge.
Turn 3 got things going. Lots of charges here. I could prevent a charge by moving into the woods (jehaaa) but got then the Polearms into the front. Now stuff got bloody and we smashed on each other like there was no tomorrow ;)
Meanwhile he advanced his bowmen on his right side, to get some arrows into some of my units as support. And his scouts where luckily wavered now, so I hadn't the danger of a flank charge there (which would have routed my Rats, I have no doubt there).
Turn 4 was our last round because we started pretty late in the evening and both of us had to work on the next day.
I managed to rout the scouts and get a flank charge onto the Polearms. My Clawshots managed to inflict 4 wounds on the Knights and wavered them (lucky me).
The bashing continued and more wounds were inflicted. The Polearms were wavered, the Swordsmen got some wounds on them. Not looking good now for the Humans.
We called it a day here. It was clear that round 5 would have been the massacre point for the Kingdom and we wanted to share experiences after the game.
I think Labschi should have moved up much more brave with his Bowman and Knights to put more pressure on the flank. Or ignore the flank and move the Knights inwards to break the Blight unit. But since it was just a Demo to get the rules, it was really more important to get a good amount of rules going.
And it looks like this game convinced Labschi to dust off his Imperium, multibase and paint it and get it going as Kingdom of Men! He also has some pesky Elves, so maybe even those will see the battlefield in the future.
So long,
Paradox0n
P.S.:
If you wondered what Universal Battle is: It is a online tool to play games like KoW or 9th online. The basic version is free, but if you want to create your own armies or use the tool to its full potential you need a PRO account.
All my battles so far have been played with the free version.
So we spontaneously met online and I created two armies just to show the rules and get a feel for the game I tried my best to get all aspects into the game and not necessarily have balanced armies. He chose to play Kingdom of Men and I my Ratkin. The terrain was inspired by a tourney map, but nonetheless we have one rule for boards: NO hills in deployment zone.
Turn 1 was nothing fancy, some moving around and some shooting. Most of this round was spent on explaining rules and for Labschi getting used to Universal Battle.
Round 2 also involved lots of moving, some shooting and more rules explanations. The first wounds were inflicted and I was lucky with my roles.
He tried to sneak up his knights on my left flank but I felt pretty comfortable with the wood and swamp there to get only a hindered charge there so I just sat back and waited while my center moved forward.
His Scouts made a flank move on my right side, and to be honest: they where a problem for me because I was unlucky to get them wavered with my Lightning Bolts and I didn't want to get a flank charge.
Turn 3 got things going. Lots of charges here. I could prevent a charge by moving into the woods (jehaaa) but got then the Polearms into the front. Now stuff got bloody and we smashed on each other like there was no tomorrow ;)
Meanwhile he advanced his bowmen on his right side, to get some arrows into some of my units as support. And his scouts where luckily wavered now, so I hadn't the danger of a flank charge there (which would have routed my Rats, I have no doubt there).
Turn 4 was our last round because we started pretty late in the evening and both of us had to work on the next day.
I managed to rout the scouts and get a flank charge onto the Polearms. My Clawshots managed to inflict 4 wounds on the Knights and wavered them (lucky me).
The bashing continued and more wounds were inflicted. The Polearms were wavered, the Swordsmen got some wounds on them. Not looking good now for the Humans.
We called it a day here. It was clear that round 5 would have been the massacre point for the Kingdom and we wanted to share experiences after the game.
I think Labschi should have moved up much more brave with his Bowman and Knights to put more pressure on the flank. Or ignore the flank and move the Knights inwards to break the Blight unit. But since it was just a Demo to get the rules, it was really more important to get a good amount of rules going.
And it looks like this game convinced Labschi to dust off his Imperium, multibase and paint it and get it going as Kingdom of Men! He also has some pesky Elves, so maybe even those will see the battlefield in the future.
So long,
Paradox0n
P.S.:
If you wondered what Universal Battle is: It is a online tool to play games like KoW or 9th online. The basic version is free, but if you want to create your own armies or use the tool to its full potential you need a PRO account.
All my battles so far have been played with the free version.
Thursday, September 1, 2016
Review: Kings of War counter set
© Mantic Games |
At first I thought: What a rip off. It is made from plastic and the looks aren't very appealing. And even more annoying: There was no explanation what the different symbols and colors mean. The only useful thing I saw was the Arc of Sight template and also the round counter is quite nice. The ruler is "OK"ish but I have a very good measuring tape.
In my last game I gave them a try, but since there was no clear explanation what the symbols mean, I just made something up.
© The nice forum guy who made it |
So I now have to revise my opinion on those counters quite a bit: As part of my pledge they are pretty cool. You get enough tokens for 2 players, 6 objective markers a Arc of Sight template (which you can also use in other games), a turn counter and a 6" plastic ruler (which most likely is only interesting for new players who don't own their measuring tape yet).
I don't know if I would buy the set though. With 15£ (or 25$/25€) this is not really cheap and is in direct competition with a lots of other sets out there (even Mantic selling one which looks much better). But if you can get your hands on one with a discount I think it is worth thinking of (that is if you are into Kings of War).
Ok, so this mutated to a review. In the beginning I just wanted to share the chart. But more content is always good, no? Hope you enjoyed it.
So long,
Paradox0n
Wednesday, August 31, 2016
In a deep slumber
Wow. That was some loooong time off. Health issues, Working-Life balance off the mark and a big lack of motivation just stopped me from doing anything wargaming related. But the last weeks this changed a bit and a recent spam comment awakened me from this very deep slumber.
So I am motivated posting stuff again, and I think I have some interesting stuff to post.
First I had birthday and got some great hobby stuff as presents. Second I had some games of Kings of War going (the first one I already posted some time ago) but some followed and last I really get into gaming again. Looks like there is a gaming group in the making and even if it is a good 2 hours drive away, I could be getting some more regular gaming in the future.
I hope someone is still reading here :)
So long,
Paradox0n
So I am motivated posting stuff again, and I think I have some interesting stuff to post.
First I had birthday and got some great hobby stuff as presents. Second I had some games of Kings of War going (the first one I already posted some time ago) but some followed and last I really get into gaming again. Looks like there is a gaming group in the making and even if it is a good 2 hours drive away, I could be getting some more regular gaming in the future.
I hope someone is still reading here :)
So long,
Paradox0n
Monday, May 23, 2016
Total War: Warhammer
OMG I am so hyped now... Long I could resist, but with the stream offensive and the newest trailer I just can't resist anymore.
Yesterday I got myself a copy and will bring our beloved and destroyed Warhammer world back to life again. What do you think about the game? Heard of it? Interested? You will play it? Tell me! :)
On a side note: I got even more nostalgic and hunted me some very old dragon ogre models on ebay. Can't wait to get them, they will be my Grotesques for my Abyssal Dwarf army :)
#hype
So long,
Paradox0n
Yesterday I got myself a copy and will bring our beloved and destroyed Warhammer world back to life again. What do you think about the game? Heard of it? Interested? You will play it? Tell me! :)
On a side note: I got even more nostalgic and hunted me some very old dragon ogre models on ebay. Can't wait to get them, they will be my Grotesques for my Abyssal Dwarf army :)
#hype
So long,
Paradox0n
Sunday, May 15, 2016
KoW2 Batrep: Abyssal Dwarfs vs. Kingdom of Men
So finally I manged to get another tabletop game running. This time I had my first game of Kings of War 2Ed. Most of you know, that I am quite the Mantic Games fanboy but never got a game rolling. This changed now. And another premiere: We did this match in Universal Battle, a Flash based browser utility. NumbDice (which whom I also played my Warmachine/Horde games) lives a good 2.5h drive from me, so we decided to give it a try and used the Free version (with limited armies).
So after we figured out how UB works and setup a map, we placed our armies. To be honest, I didn't have the time to really make an army list, so while NumbDice placed the map, I went to EasyArmy and created one. First surprise: A 750pt army did only take 10 minutes to create, much faster than in WHFB. Scenario was Kill because we didn't want to go overboard on the first game.
So after deployment we shuffled our units a bit around. The first Arquebusiers went in cover behind the wall and the flying general moved to the right flank.
I was not sure how strong everything is and moved slowly forward, completely forgetting, that my Decimators only have 12" reach BUT can move and shoot...
Shooting is irrelevant this turn and we both have (although not communicated) no mages in our lists (which made shambling a bit of a hindrance for me because of no surge).
My Decimators and my Rocket Launcher fire and I am able to kill the General (which isn't bound in combat anymore), Launcher ineffective as usual.
I move up with all I have and try again something with my rocket launcher... and I see something on the profile of it: He has freaking 3 attacks. I was so used that warmachines only have one, that I played it wrong the whole time... That is some change here and he immediately wipes them out.
So after we figured out how UB works and setup a map, we placed our armies. To be honest, I didn't have the time to really make an army list, so while NumbDice placed the map, I went to EasyArmy and created one. First surprise: A 750pt army did only take 10 minutes to create, much faster than in WHFB. Scenario was Kill because we didn't want to go overboard on the first game.
Round 1
So after deployment we shuffled our units a bit around. The first Arquebusiers went in cover behind the wall and the flying general moved to the right flank.
I was not sure how strong everything is and moved slowly forward, completely forgetting, that my Decimators only have 12" reach BUT can move and shoot...
Shooting is irrelevant this turn and we both have (although not communicated) no mages in our lists (which made shambling a bit of a hindrance for me because of no surge).
Round 2
NumbDice went on straight backwards in the center and moved up on the right flank a bit more. His shooting did really hurt and my Immortal Guard already had 8 wounds here. Ouch.
So for me it was a straight march forward if I wanted to do anything with my units. My Decimators crawled up the hill to gain sight on the general and my Lesser Obsidian Golems prepared for some action on the right flank here. The Decimators did hit nicely and to my horror I saw that I misread the magical item I gave them. 5pts wasted here but not so bad...
Round 3
The shooting continued and my Immortal Guard got a double charge from the winged general and the Spearman which resulted in a complete wipeout of them. Shooting took more casualties and slowly and steadily I get blown to smithereens.
So my Overmaster flank charged into his general (sadly individuals aren't allowed to double the attacks) and moving the LoG forward to either get charged or getting a charge next round. My Katsuchan Rocket Launcher hit for the first time but didn't cause a waver.
Round 4
Now it gets bloody. The two generals hack at each other, the LoG and the Warriors also and the ugly shooting continues. The Spearblock tries some advanced manouvereing so that I move back to not get a flank charge by them.
Here we played the terrain rule for walls wrong, I could have moved through them and stopped my movement on top of them.
I put some pressure into the General, but he only wavers. I also put 7 wounds into the Shieldblock, but they stand. Points wise I am now very far in the back. The loss of my Immortal Guard still hurts. My shooting is again useless. Doesn't look good for me.
Round 5
More bloody carnage and some aha effects. My Blacksouls get all the fire ppossible straight into their face and luckily there is the Overmaster with inspiring to save them. The Spearman sidestep to get into position for a flank charge.
My Decimators and my Rocket Launcher fire and I am able to kill the General (which isn't bound in combat anymore), Launcher ineffective as usual.
My LoG kill the Swordman, my Overmaster makes a back charge and it doesn't look so bad anymore...
Round 6
So this turn again brings a surprise: The Spearman ignore my Overmaster and make a flank charge into my Blacksouls. Wow that is something I hadn't in my playbook. My Overmaster now exposed get's all the shooting straight into his face and even he cannot survive a canon shot... The Blacksouls are completely overwhelmed and get so much damage that only snake eyes would save them...
I move up with all I have and try again something with my rocket launcher... and I see something on the profile of it: He has freaking 3 attacks. I was so used that warmachines only have one, that I played it wrong the whole time... That is some change here and he immediately wipes them out.
We roll then if there is another turn but the game ends here.
The game is a Draw with none of us getting a bigger advance (I think it was something around 40pts).
The game is a Draw with none of us getting a bigger advance (I think it was something around 40pts).
For fun we played out Round 7 which didn't change much since we only get a round of shooting more.
Conclusio
Wow that was a game. All in all it took us nearly 3 hours with all the setup, army making and also some friendly chatting in between. In the end the rounds went so fast, because we got a grab on the rules. As said we both never played a game of KoW until now. We both where absolutely surprised how straight the rules are. There are some major differences to WHFB to which I have to get used to, but these are good changes. Next time we will increase to 1000pts and see how this works.
Some small feedback to Universal Battle:
I was really surprised how good it works. Sure it is sometimes hard to measure everything on the milimeter exact or sometimes the syncing did not work correctly for us, e.g. when you move with the cursor (you have to nibble the unit then 1mm with the moving tray). But overall it is pretty awesome.
I highly recommend a voice chat though (be it on Skype, Discord, TeamSpeak), that helps to clarify stuff very fast.
So long,
Paradox0n
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