Some days ago I gave a friend of mine a short demo of Kings of War. Labschi is the guy whom I played Warhammer Fantasy with and he has a complete Imperium army in his shelves which now settles dust. So moving to Kings of War is something I tried to convince him for a while now, but after seeing the last battle between me and NumbDice on Universal Battle, he finally had some interest again.
So we spontaneously met online and I created two armies just to show the rules and get a feel for the game I tried my best to get all aspects into the game and not necessarily have balanced armies. He chose to play Kingdom of Men and I my Ratkin. The terrain was inspired by a tourney map, but nonetheless we have one rule for boards: NO hills in deployment zone.
Turn 1 was nothing fancy, some moving around and some shooting. Most of this round was spent on explaining rules and for Labschi getting used to Universal Battle.
Round 2 also involved lots of moving, some shooting and more rules explanations. The first wounds were inflicted and I was lucky with my roles.
He tried to sneak up his knights on my left flank but I felt pretty comfortable with the wood and swamp there to get only a hindered charge there so I just sat back and waited while my center moved forward.
His Scouts made a flank move on my right side, and to be honest: they where a problem for me because I was unlucky to get them wavered with my Lightning Bolts and I didn't want to get a flank charge.
Turn 3 got things going. Lots of charges here. I could prevent a charge by moving into the woods (jehaaa) but got then the Polearms into the front. Now stuff got bloody and we smashed on each other like there was no tomorrow ;)
Meanwhile he advanced his bowmen on his right side, to get some arrows into some of my units as support. And his scouts where luckily wavered now, so I hadn't the danger of a flank charge there (which would have routed my Rats, I have no doubt there).
Turn 4 was our last round because we started pretty late in the evening and both of us had to work on the next day.
I managed to rout the scouts and get a flank charge onto the Polearms. My Clawshots managed to inflict 4 wounds on the Knights and wavered them (lucky me).
The bashing continued and more wounds were inflicted. The Polearms were wavered, the Swordsmen got some wounds on them. Not looking good now for the Humans.
We called it a day here. It was clear that round 5 would have been the massacre point for the Kingdom and we wanted to share experiences after the game.
I think Labschi should have moved up much more brave with his Bowman and Knights to put more pressure on the flank. Or ignore the flank and move the Knights inwards to break the Blight unit. But since it was just a Demo to get the rules, it was really more important to get a good amount of rules going.
And it looks like this game convinced Labschi to dust off his Imperium, multibase and paint it and get it going as Kingdom of Men! He also has some pesky Elves, so maybe even those will see the battlefield in the future.
So long,
Paradox0n
P.S.:
If you wondered what
Universal Battle is: It is a online tool to play games like KoW or 9th online. The basic version is free, but if you want to create your own armies or use the tool to its full potential you need a PRO account.
All my battles so far have been played with the free version.